Electronic Media II
Course Number: MUC 124
Transcript Title: Electronic Media II
Created: September 1, 2012
Updated: June 9, 2016
Total Credits: 2
Lecture Hours: 10
Lecture / Lab Hours: 20
Lab Hours: 0
Satisfies Cultural Literacy requirement: No
Satisfies General Education requirement: No
Grading options: A-F (default), P-NP, audit
Repeats available for credit: 0
Covers computer based recording, original sound synthesis, online media sourcing, for the composer/arranger, web, film or video game designer. Includes fundamentals in Midi, sequencing, sampling, basic signal processing, and digital image, text and sound processing. Covers practical production skills using state of the art digital technology, achieving broadcast quality results. Students create original material during lab sessions. Prerequisites: MUC 123. Audit available.
- Apply digital literacy for technical and original audio visual projects.
- Create digital and digital-acoustic sound design and editing in the multi-media domain.
- Research, source, edit and assemble visual, narrative and sound elements for media projects.
- Survey and evaluate digital tools available from industry and open source developers.
- Understand musical form and expressive use.
Outcome Assessment Strategies
At the beginning of the course the instructor will present assessment methods including exams both written and practicum, class participation and creative works. Students must have completed prerequisites or acquire instructor’s permission.
Course Activities and Design
In class lecture in a computer work station setting to optimize various modalities including conventional lecture demonstration and independent exercises. Class discussion of narrative ideas, themes and state of the art examples included.
Course Content (Themes, Concepts, Issues and Skills)
- Utilize computer based media tools for creative projects from on line research to hard disk recording to image processing to text creation and editing of elements.
- Design sound through live studio recording in the presence of the sound path from mic to mixer to data storage. Apply sampling techniques to media projects.
- Acquire a creative approach to working with diverse elements to a well-focused educational or artistic effect.
- Survey and become familiar both aesthetically and technically with the multi-media industry.